Every dev landing in Go goes through the same two phases: first “am I seriously writing if err != nil every three lines?” and then, a few months later, “ok, now I get why”. This Go error handling article exists to shorten the trip between the two. Errors are values Go has no exceptions flying […]
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Seven articles in and you’ve been using Go slices without knowing what they really are. Today we pop the hood, because the difference between using Go and understanding Go lives exactly here: knowing what’s underneath a []int. Arrays: the foundations you rarely touch Go’s array is fixed size and behaves as a VALUE (A Tour […]
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Go interfaces are the piece that upgrades the language from “cute little language” to “language Kubernetes and Docker are written in”. And they work backwards from what you expect if you come from Java. Implicit implementation: no implements A Go interface is a set of method signatures. Here’s the twist, a type implements it automatically […]
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Go has no classes, no inheritance either, and yet massive systems are written in it. The trick, Go structs for data, methods for behavior, composition for reuse. Step by step. Structs: data, period A struct is a collection of named fields (A Tour of Go, structs): Juicy detail: visibility in Go goes by capitalization. A […]
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